Archive for March, 2008

Multithreading Prototypes

Saturday, March 22nd, 2008

I started thinking about how to implement multi-threading in a game engine.  My idea is that if every subsystem is independent from each other one, then the updates can be done in parallel (so, each subsystem does its tick in a separate thread).  It’s then up to the higher level system to collect and distribute […]

More Comments on Object Oriented Game Design

Monday, March 17th, 2008

I made what I think is a great post on object oriented game design on gamedev, and I got rated up a bunch.  🙂

Final versions of space theme and martial theme

Monday, March 17th, 2008

Here are the final (for now) versions of my first big orchestral projects.  They’re not perfect, but good enough that I’m moving on: Space theme rev4 Martial theme final, (for now) rev 8

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