Archive for August, 2008

Multithreading in Games

Sunday, August 3rd, 2008

I added a second thread to VDrift that does only rendering.  This post on gamedev goes into more detail about how it’s architected.  It seems to work pretty well, although I sometimes get crashes when starting the thing *shrug*.  Anyway, the method by which I’m doing this is with SDL’s threads and a class I […]

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