Screenspace Ambient Occlusion

I finally got on the SSAO bandwagon and have my own implementation up and running. It’s mostly the implementation here, but with some tweaks from this (similar) implementation. It’s pretty slow on my 7900GT, but any recent card shouldn’t have too much trouble with it. Here are screenshots without AO and with AO, for comparison. There are some artifacts around the headlights, but that’s due to the odd geometry tessellation in that spot.

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